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After defeating enemies, players will download and evolve critical skills to help you fight through the Loop. Rather than just acquiring new skills, Ovis Loop gives you the choice between passive and active upgrades for each skill.
Whether you like to charge in, use area of effect or dive in and out, each boss will adapt to meet your challenge. Focus on dodging and find a boss that aggressively pursues. If you prefer to rush in, it’ll retreat to find space.
The boss’s Phase 2 originally spawned poison clouds continuously, making the difficulty higher. The original design intent was to add a jump mechanic to the dodge-focused action, increasing the control difficulty slightly.
Each Alpha enemy and Doctor Wolf’s augmented monstrosities provide increasingly difficult challenges as you progress through the Loop. As well as harbouring secrets about Ovis Loop’s world and inhabitants, they also learn from your own playstyle.
Find a host of ferocious enemies, ranging from the smallest minions to hulking monstrosities – with an army augmented by the despicable Doctor Wolf.
Explore a dark sci-fi world in the hooves of Omega, a robotic sheep determined to fight back against the wolf menace.
Clarity seems to be a major issue, the exclamation mark isn't really helpful when it's so cluttered with enemies. The delay between it appearing and the attack coming is seemingly arbitrary and the lunging enemies mean by the time you recognize what you need to react to it's sort of worthless.
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Simply said: one of the smoothest, most fun and exhilarating experiences I've ever had, gigantic props to the team for mastering the game loop so early on, I'm excited for what comes next knowing full well that it'll be amazing!
Fixed a crash that could occur when using a reroll dice while previewing skill modification rewards.
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